
Glossary of
Airplane Terms
- 3D
- Term describing a type of
flight pattern, which is characterized by the performance of very specialized
aerobatic manuevers below the model's normal stall speed. Examples include
torque rolls, 'walk in the park', harriers, hangers, etc.
- 3F
- Slang abbreviation for
flip flop flying. Similar to 3D, but without the finesse.
- 360, 540, etc…
- Number describing degrees
in an arc. A 360 represents one full turn through an axis. A 360 turn, for
example, is a flat turn where the aircraft does not roll its wings but rather
just 'slides' through 360 degrees turning on rudder only.
- ABC
- Aluminum-Brass-Chrome.
The components used in the production of non-ringed engines. These engines use
an aluminum piston, and a chrome or nickel plated brass sleeve. The engine is
harder to turn over and start due to the tight fit between the piston and
cylinder. This tight fit is what makes the engine more efficient, and
powerful. ABC engines must be run in for best performance.
- ABL
- Advanced Bimetallic
Liner. Specialized form of ABN. Instead of a single-step, single-material
plating, the ABL Plating process is based on a layered approach made possible
by two OS-developed hard-nickel alloys. The first alloy is used as the bottom
(bonding) layer, to fuse the top layer to the brass liner. The second alloy,
developed for superior hardness, forms the top layer. Together, they create a
barrier that protects the liner against excessive heat and wear.
- ABN
- Aluminum-Brass-Nickel.
The components used in the production of non-ringed engines. These engines use
an aluminum piston, and a nickel plated brass sleeve. The engine is harder to
turn over and start due to the tight fit between the piston and cylinder. This
tight fit is what makes the engine more efficient, and powerful. ABN engines
must be run in for best performance.
- ARF
- Almost Ready to Fly. A
prefabricated model.
- ATV
- Adjustable Travel Volume.
Used on many radio transmitters to limit, or extend, maximum throw of a servo.
ATV can indicate having a single adjustment which affects both ends of the
servo (known as AST) or one adjustment for each end of the servo throw (known
as EPA).
- Aerobatics
- The act of performing
'acrobatic' or stunt manuevers in the air such as loops, rolls, etc. For
extensive information on aerobatics, consider purchasing A Look at
Aerobatics (GPMZ0220), written by two-time U.S. National IMAC Aerobatic
Freestyle Champion, Mike Cross.
- Aft
- Towards the rear. Used
such as: "...with an aft center of gravity....".
- After Run Oil
- A lubricant designed to
displace unburned fuel in the engine after running. The fuel can accelerate
corrosion on some engine parts. By using an after run oil, the fuel is
displaced, and a protective coating lines sensitive engine parts. This is an
inexpensive engine insurance, and promotes long engine life. There are several
good after run oils on the market.
- Ailerons
- Control surfaces usually
on the wing, often near the tips. Used to bank the aircraft. They work in
opposite directions (when one goes up, the other goes down.) One aileron
raising forces air to push that side of the wing down, causing the model to
roll in that direction. So, to roll right the right aileron raises. They
control the airplane around the roll axis.
- Airfoil
- The shape of the wing
when looking at its profile. Usually a raindrop type shape.
- Amphibian
- An aircraft that can fly
off of water or land. The wheels retract into the hull or floats, depending
upon the type of aircraft. An amphibian can land on water and then extend the
landing gear to allow it to pull up onto the shore. Many seaplane bases had
ramps to allow the airplanes to pull up onto dry land parking areas.
- Angle of attack
- The angle that the wing
penetrates the air. As the angle of attack increases so does lift, up to a
point (and drag).
- Area
- The number of square
inches (or feet) of the wing. It's the wingspan multiplied by the wing's
chord. The area of a tapered wing is the wingspan multiplied by the average
chord.
- Aspect Ratio
- The wingspan divided by
the chord. Aspect ratio is important where a wing's efficiency is concerned. A
short aspect ratio (short wings) is better for maneuvering, since it allows a
high roll rate. Short wings are also stronger than long wings. Gliders use
high-aspect ratio wings (long, skinny wings) because they are more efficient
for soaring flight. Example: 10 ft. wingspan with a 1 ft. chord has an aspect
ratio of 10.
- Axis
- The line around which a
body rotates.
- Ball Link
- Connection using a ball,
and a link which rotates on the ball. Used to connect the servo to a control
surface or lever.
- Backlash
- Term describing the
amount of play between gears, or gear mesh. If too loose, the gear can slip,
or strip the teeth. Too tight, and excessive wear is caused.
- Barn Door Ailerons
- Larger, built up ailerons
rather than an aileron from a simple strip of solid wood like some kits have.
- Base Load Antenna
- A rigid, short antenna
mounted to the model. Used to replace the longer receiver antenna.
- Binding
- What occurs when the
friction at a joint is stronger than the linkage.
- Blade Balancer
- Usually called a 'prop
balancer' for aircraft. Used to ensure that the propeller and spinner are
equally balanced side-to-side to avoid vibration problems.
- Boring holes in the
sky
- Having fun flying an R/C
airplane, without any pre-determined flight pattern.
- "Buddy" or Trainer
Box
- Two similar transmitters
that are wired together with a "trainer chord." This is most useful when
learning to fly -- it's the same as having dual controls. The instructor can
take control by using the "trainer switch" on his transmitter.
- CA
- Abbreviation for
cyanoacrylate. An instant type glue that is available in various viscosities
(Thin, Medium, Thick, and Gel). These glues are ideal for the assembly of wood
airplanes and other materials. NOTE: Most CA glues will attack foam.
- CG
- Center of Gravity. For
modeling purposes, this is usually considered -- the point at which the
airplane balances fore to aft. This point is critical in regards to how the
airplane reacts in the air. A tail-heavy plane will be very snappy but
generally very unstable and susceptible to more frequent stalls. If the
airplane is nose heavy, it will tend to track better and be less sensitive to
control inputs, but, will generally drop its nose when the throttle is reduced
to idle. This makes the plane more difficult to land since it takes more
effort to hold the nose up. A nose heavy airplane will have to come in faster
to land safely.
- Camber
- If you draw a line
through the center of the airfoil that's exactly half-way between the top and
bottom surface, you get the mean airfoil line. Depending upon the airfoil, it
can be straight or curved. This curve is called the "camber" of the airfoil.
If it has a lot of curve, the airfoil is said to be "highly-cambered".
- Canard
- The horizontal surface
forward of the wing used to control pitch. It's found on very few aircraft.
Also the word used to describe aircraft that have a main wing and a horizontal
control surface in the nose...also called, "tail first" aircraft.
- Carburetor
- The part of the engine
which controls the speed or throttle setting and lean/rich mixture via setting
of the needle valve.
- Center of Pressure
- An imaginary point on the
chord of an airfoil where the total of all aerodynamic forces are assumed to
act.
- Centrifugal Force
- The force created by a
body's tendency to to follow a straight path working against a force which
causes it to move in a curve, the resultant force which pulls away from a
central axis of rotation.
- Chandelle
- A very steep climbing
turn where the airplane makes a 180° change of direction.
- Channel
- The frequency number used
by the transmitter to send signals to the receiver. If radios transmit on the
same frequency, or channel, glitching will occur in the active receiver on
that channel. This is due to conflicting signals sent by the two radios.
Flying sites should have a frequency control system to ensure that only one
radio operates on any given channel at one time. This is usually a board with
some type of marker for each channel. If the marker is not available, someone
else is using that channel. Do not use your radio unless you are sure you are
the only one on the frequency.
- Channel
- The number of functions
your radio can control. Ex: an 8 channel radio has 8 available servo slots
used for separate control surfaces or switches. These channels can also be
mixed on many radios, for such functions as collective, which increases pitch
when throttle is increased.
- Charge Jack
- The plug receptacle of
the switch harness into which the charger is plugged to charge the airborne
battery. An expanded scale voltmeter (ESV) can also be plugged into it to
check battery voltage between flights. It is advisable to mount the charge
jack in an accessible area of the fuselage so an ESV can be used without
removing the wing.
- Charger
- Device used to recharge
batteries and usually supplied with the radio if NiCad batteries are included.
- Chicken Stick
- A hand-held stick used to
flip start a model airplane engine.
- Chord
- The "depth" of the wing,
its distance from leading edge to trailing edge. One of the components used to
determine wing area. May vary from root to tip.
- Clunk
- Term used to describe the
weighted end of the fuel pickup line in the fuel tank. The purpose of this is
to ensure that the fuel pickup is always in the fuel supply, even when
inverted
- Clutch
- The section of the drive
train used to engage the gear when throttle is increased, and disengage while
engine is at idle. This ensures that the rotor blades can remain at rest while
the engine is idling.
- Control Surface
- Any one of the various
moveable portions of the wings, tail surfaces, or canard.
- Conventional Gear
- The landing gear
arrangement where the airplane has a main gear and a tailwheel.
- Cowl
- The large molded fairing
around an engine. It serves two purposes when done right: It helps the airflow
go smoothly around the front of the airplane, and also provides a proper path
for cooling air around the engine.
- Dead Stick
- A term used to describe
unpowered flight (glide) when the engine quits running.
- Dialed In
- Slang term for the
condition in which the model is set up to fly smoothly and predictably. This
is the state where the mechanics and electronics work together to produce the
best performance.
- Dihedral
- The V-shaped bend in the
wing. Typically, more dihedral causes more aerodynamic stability in an
airplane, and causes the rudder to control both the roll and yaw axis. This is
why some trainers and sailplanes require only 3 channels of radio
control—i.e., having no ailerons.
- Ding
- Minor dent or damage to
the structure. Also, a nick in a prop. Dinged props must be replaced.
- Dorsal Fin
- An extension of the
vertical fin forward of the main part of the fin, and against the fuselage. On
the top, or "dorsal" side of the aircraft.
- Down thrust
- Downward angle of the
engine relative to the centerline of the airplane. Down thrust helps overcome
the normal climbing tendency caused by the torque of the engine.
- Drag
- The air resistance to
forward motion. Drag can be increased with the use of certain types of devices
installed on the aircraft, such as spoilers, airbrakes, or flaps. Old-style
aircraft with lots of supporting wires had very large amounts of drag, while
modern aircraft such as military jets, have very low drag.
- Dual Rates
- Radio function used to
adjust control sensitivity.
- EDF
- Electric ducted fan. A
battery-powered, fan (rather than exterior propeller) driven model.
- Electric Starter
- A hand-held electric
motor used for starting a model airplane engine. Usually powered by a 12-volt
battery.
- Elevator
- Pitch control. Causes the
model to raise or lower its nose, resulting in a climbing or diving response.
Moving the elevator down causes the tail to rise, pushing the nose down and
causing the model to dive. Moving the elevator up causes the tail to drop,
raising the nose in reference to the tail (as if you were sitting in the
aircraft).
- Empennage
- The vertical and
horizontal tail surfaces of an airplane.
- Engine
- The methanol or gasoline
fueled power plant used in a model. Two or four-stroke gasoline and glow
engines are very popular in aircraft. Four-stroke engines tend to turn higher
diameter lower pitch props, and therefore tend to be used in applications
requiring more torque and less speed response.
- Epoxy
- A two-part resin/hardener
glue that is extremely strong. It is generally available in 6 and 30-minute
formulas. Used for critical points in the aircraft where high strength is
necessary.
- Expanded Scale
Voltmeter (ESV)
- Device used to read the
battery voltage of the on- board battery pack or transmitter battery pack.
- Exponential
- This radio function
allows the modeler to adjust the sensitivity of the control towards the
center. This will make the small stick motions very precise, while longer
stick movement moves the servo arm at a proportional rate.
- FM
- Frequency Modulation.
This describes the mode of transmission of radio signal from transmitter to
receiver.
- Failsafe
- A PCM function which
moves servos to a pre programmed position if transmitter signal is lost or
corrupted.
- Fairing
- A shaped area used to
smooth out, streamline, or "fair", the joint between two members of an
airplane. A wing fairing joins the wing and fuselage. A landing gear fairing
streamlines the landing gear struts, and wheel fairings (wheel "pants")
streamline the bulky shape of the wheels.
- Field charger
- A fast battery charger
designed to work from a 12-volt power source, such as a car battery.
- "Figure 9"
- Can be an "official"
competition maneuver, or a badly-done loop. When the model flies over the top
of a loop and picks up too much speed, the momentum prevents it from
maintaining a loop's round shape.
- Fin, Vertical Fin
- The fixed portion of the
vertical tail surface.
- Flaps
- Hinged control surface
located at the trailing edge of the wing inboard of the ailerons. The flaps
are lowered to produce more aerodynamic lift from the wing, allowing a slower
takeoff and landing speed. Flaps are often found on scale models, but usually
not on basic trainers.
- Flare
- The point during the
landing approach in which the pilot gives an increased amount of up elevator
to smooth the touchdown of the airplane.
- Flight Box
- A special box used to
hold and transport all equipment used at the flying field.
- Flight Pack or
Airborne pack
- All of the radio
equipment installed in the airplane, i.e., Receiver, Servos, Battery, Switch
harness.
- Floats
- Long, canoe-shaped
structures that allow an airplane to land on water. They are not a part of the
aircraft structure, but suspended below the fuselage on struts. Also called
"Pontoons".
- Flutter
- A phenomenon whereby the
elevator or aileron control surface begins to oscillate violently in flight.
This can sometimes cause the surface to break away from the aircraft and cause
a crash. There are many reasons for this, but the most common are excessive
hinge gap or excessive "slop" in the pushrod connections and control horns. If
you ever hear a low-pitched buzzing sound, reduce throttle and land
immediately.
- Flying Boat
- The type of aircraft
where the fuselage has the lower portion shaped like a power boat. The plane
lands on water directly onto the fuselage. There may be small floats suspended
from the wings to keep the plane level when it's in the water.
- Fore, Forward
- Towards the front. Used
such as: "...the forward edge of the rib...", or as in: "...with fore and aft
movement...."
- Frequency Control
- The FCC has allowed the
72MHz (72.010 - 72.990) band to be used for R/C aircraft operations. This band
is divided up into many different channels in which you can choose a radio
system. You should be aware that certain areas have frequencies in which there
is pager interference. This is why it is always a wise move to check with your
local hobby shop to find out any channels that may be troublesome in the area
you wish to fly. The FCC has allowed band 75MHz (75.410 through 75.990) for
ground model use only (robots, battlebots, cars, boats), 50MHz (50.800 -
50.980) is allocated only to Amateur HAM license holders for R/C use (and only
at 1W maximum power output.)
- Fuel
- The
methanol/nitromethane/lubricant mix used to fuel model engines. A helicopter
fuel mix has a higher concentration of lubricant to counter the lack of
sufficient airflow over the engine in a hover.
- Fuse
- Fuselage, main body
- Fuselage
- The body of an airplane.
- Gain
- Gyro sensitivity. When
too low, the tail will not hold position well. When too high, the surface
being dampened by the gyro will tend to wag, or hunt for center.
- Gasser
- Slang for a model using a
gasoline engine as a power plant.
- Glitch
- Momentary radio problem
that never happens unless you are over trees or a swamp.
- Glow Fuel
- A Methanol based fuel,
with a lubricating agent, used in most model engines. Most model fuels also
use a percentage of nitromethane.
- Glow Heater
- This is used to heat the
element in a glow plug, and is used when starting the model engine. AKA
Ni-Starter.
- Glow Plug
- This is the plug that is
used to help ignite the fuel in a model engine. The combustion of the fuel in
the engine keeps the element hot between cycles, thus the glow plug does not
need to be regulated or powered while the engine is running.
- Ground Effect
- The cushion of air that
the model rides on when close to the ground. This will decrease the amount of
elevator needed to maintain a constant altitude when near the ground/landing.
- Gyro
- A mechanical or
electronic device which helps to stabilize the orientation of the model by
sensing rotation, and moving the appropriate servo to compensate. This device
can be used on any axis, but is most frequently used on rudder and elevator,
typically used to aid in 3D and precision flying.
- Header Tank
- This is a small fuel tank
used in line between the main tank and the carburetor. The purpose of the
header tank is to ensure that the fuel fed to the carb is free of bubbles,
which can be caused by foaming, or by the clunk falling away from fuel during
complex maneuvers.
- Heading Hold
- This describes a type of
Gyro which senses rotation, and maintains direction. This is accomplished by
sensing the rate of motion, and the time of motion, then compensating for the
distance. While this sounds complicated, the effect is that if you have the
model dialed in, and point the nose north, with a heading hold gyro on the yaw
axis the model will continue to face north until you command it to yaw. See
also Heading Lock. This is not recommended for aircraft use while in flight
due to the requirement to use YAW (rudder) command to turn the model. Often
used for ground use only for perfect take off and landing runs.
- Heading Lock
- Slang term for Heading
Hold Gyro.
- Hit (or to be hit)
- Sudden radio interference
which causes your model to fly in an erratic manner. Most often caused by
someone turning on a radio that is on your frequency, but can be caused by
other radio sources miles away.
- Horizontal
Stabilizer
- The horizontal tail
surface at the back of the fuselage which provides aerodynamic pitch stability
to the airplane.
- Hot Start
- An engine which has been
running will tend to remain hot for a short time. During this period, it is
possible to restart the engine by turning the crankshaft without the glow plug
being plugged in to a glow starter. This is something to be aware of, as it
could possibly create an unsafe condition.
- Hover
- The art of flying without
moving. This can also be an illusion, depending on windspeed. For airplanes,
this is a 3D manuever also known as a 'hanger'. The aircraft is pointing
straight upward, hanging solely on the thrust from the propeller. The model
may be drifting horizontally with the wind but should not climb or dive.
- Hydraulic Lock
- Hydraulic lock happens
when the engine becomes flooded with fuel, to the point where the piston
cannot compress it in the combustion chamber. This can result in engine damage
if the crankshaft is forced through a rotation without relieving the pressure.
To cure, remove the glow plug, and pour out the excess fuel.
- Immelmann
- A maneuver originally
used to reverse direction in combat. The airplane noses up and over onto its
back. It then rolls upright and continues in the direction opposite to the
original direction. It was invented by the World War I German pilot Max
Immelmann, whose airplane could perform the maneuver, and other's couldn't. It
got him out of a lot of trouble in combat until the Allied aircraft designs
caught-up and allowed their planes to perform the maneuver, too.
- Incidence
- The angle of one portion
of a model when compared to another portion of the model. For example, if the
stabilizer is perfectly parallel to the ground and the leading edge of the
wing points up 2 degrees when compared to the stabilizer, the wing has a 2
degree positive incidence when compared to the stabilizer. Up or down thrust
angle are also called engine incidence. Having these 3 measurements in proper
relation to one another affects how well the model flies, particularly on
vertical lines. An improper engine-to-wing incidence often results in a model
which cannot be trimmed on pitch because at higher throttle the engine is
pulling the model upward and at lower throttle it is pulling the model
downward, or vice versa.
- Incidence Meter
- Used to measure the angle
of attack of an airfoil, can be used to measure blade pitch, or paddle pitch.
- Intake
- An air inlet on an
aircraft. You can have a carburetor intake, cooling intake, air conditioning
intake (on full-size aircraft), and so on. Named because it "takes in" air,
and because "intake" is a better-sounding word than "takesin".
- Inverted
- Flying upside down. Note
that elevator and rudder seem to work backward from the ground, as elevator,
aileron and rudder inputs are all based upon the model's orientation (as if
you were sitting inside).
- Kit
- A Kit describes an
unassembled model, arrives as packages of parts which must be assembled, as
opposed to an ARF, or Almost Ready to Fly, which is mostly pre assembled.
- LE
- Leading edge (front)
- Landing Gear
- The assemblies that
include the wheels and the wheel struts. The word "gear" is used in the sense
of "equipment", as opposed to the "toothed wheel" meaning of "gear". The
British call the landing gear the "undercarriage".
- Landing Skid
- The rail type landing
gear used on some models which have no wheels.
- Leading Edge (LE)
- The very front edge of
the wing or stabilizer. This is the edge that hits the air first.
- Lean
- Refers to carburetor
setting. When an engine is run too lean it will overheat, causing damage, and
likely an in flight engine failure. Tuning a carburetor is best accomplished
by starting rich, and working gradually to the condition which produces
maximum power, while allowing a small amount of unburned fuel mixture to
lubricate and cool the engine.
- Lean Run
- This happens when an
engine develops a lean condition. Possible causes are improper tuning,
improper fuel choice, fuel foaming due to excessive vibration, or a leak
developing in the fuel delivery system. The air in the fuel line will cause
the engine to run lean.
- LG
- Landing gear
- Loading
- a.k.a wing loading. The
load placed on the airfoil of a flying machine. In the case of an aircraft,
this would be wing loading. Typically found by dividing the weight of the
model by the total area of the main wing(s). Note that wing loading is only a
good comparison between models of the same size. Larger models appear to have
a far higher wing loading while displaying similar flight characteristics.
- Loop
- A vertical circle in the
air. The plane noses up, keeps rotating until it's on its back, and then comes
down and around to describe a vertical circle in the air.
- Lubricant
- The agent used to aid in
the reduction of friction between two parts. This term is used for many
substances, which in turn are used in many different ways. They are all,
however, used to reach the same objective, that being the reduction of wear
between parts. In the case of engine fuel, the lubricant is added to the fuel
at the factory in many cases. This might be castor, a synthetic, or a blend.
The percentage of lubricant required in the fuel will depend on the type of
fuel, the engine, and the model requirement.
- Main Gear
- Also Main Landing Gear.
The large, heavy-duty landing gear struts and wheels that support most of the
weight of the airplane. They are usually under the wing or under the fuselage
near the center of the aircraft. Any other landing gear struts and wheels are
noticeably smaller.
- Midrange
- The power band of an
engine between idle and full throttle.
- Mixing
- Radios with mixing will
take two or more controls and mix their output in relation to stick input. The
number of channels that can be mixed, and the precision of the mixing curve,
or number of curve points, will depend on the transmitter used.
- Mixing Arm
- A specialized lever which
has three or more pivots. The length between pivots will determine the
proportion of the mix between two or more linkages.
- Mixture
- Fuel to air mixture is
determined by the needle valve on the engine carburetor.
- Motor
- Any electric motor used
in the model. Examples are the servo motors, which move the servo arms, and
thus the control surfaces. There are also kits which use electric motors in
place of the engine for quieter, cleaner flight.
- MPH
- Speed in Miles Per Hour.
Like RPM, MPH is both singular and plural. You can go 1 MPH or 100 MPH. You
don't go 100 MPH's.
- Needle Valve
- This is used to tune the
fuel to air mixture on the engine carburetor. On most engines, the needle is
turned clockwise to lean the mixture, and counterclockwise to richen.
- NiCad (or NiCd)
- Nickel Cadmium battery.
Rechargeable batteries which are typically used as power for radio
transmitters and receivers.
- Nitro
- Abbreviation for
nitromethane. The addition of nitromethane in fuel provides more power, and a
smoother idle, thus making the engine easier to tune. The nitro also makes an
engine require more careful tuning, therefore, the amount of nitro added to a
fuel results in a tradeoff. Common nitro mixes vary from 0% to 30% and beyond.
- Nitromethane
- The addition of
nitromethane in fuel provides more power, and a smoother idle, thus making the
engine easier to tune. The nitro also makes an engine require more careful
tuning, however, to avoid overheating. Common nitro mixes range from 0% (FAI
fuel) to 30%.
- Nose
- The front portion of a
model's fuselage.
- Nose Gear
- The strut and wheel
that's under the nose of some aircraft.
- PCM
- Pulse Code Modulation. A
modified FM signal used in high end radios. The signal is coded by the
transmitter, resulting in a cleaner signal.
- PPM
- Pulse Position
Modulation. Another term for FM.
- Peak
- This is the point at
which a battery will no longer accept a charge, and converts the energy to
heat. This is damaging to the battery pack, and potentially hazardous.
- Peak Charger
- This type of charger will
eliminate the guesswork. When the battery has reached peak, the charger
reverts to a maintenance charge rate, which will not damage the pack.
- Pitch
- Describes the fore and
aft attitude of the model. (Nose high or low in comparison to the ground.)
Controlled by the elevator(s).
- Pitch Axis
- The airplane axis
controlled by the elevator. Pitch is illustrated by holding the airplane at
each wingtip. Raising or lowering the nose is the pitch movement. This is how
the climb or dive is controlled.
- Ply
- Plywood
- Pontoons
- See Floats.
- Power Panel
- 12-volt distribution
panel that provides correct voltage for accessories like glow-plug clips, fuel
pumps and electric starters. Usually mounted on a field box and connected to a
12-volt battery.
- Prop Balancer
- Device designed to aid in
the balancing of model airplane propellers.
- Pull-Pull
- A linkage set up using
two rods or wires. One is pulled for one direction, the other is pulled for
the other.
- Push-Pull
- A linkage set up using
two rods. One rod pushes, while the other pulls.
- Receiver (Rx)
- The radio unit in the
airplane which receives the transmitter signal and relays the control to the
servos. This is somewhat similar to the radio you may have in your family
automobile, except the radio in the airplane perceives commands from the
transmitter, while the radio in your car perceives music from the radio
station.
- Reflex
- If a wing has an airfoil
that curves down from the high point, and then curves back up, it's said to be
"reflexed". Reflex is the size of that reverse curve.
- Resonance
- This is the vibration
frequency of a rotating or moving object. When the resonance of many parts of
a machine are in synch, the whole machine will vibrate at a greater rate. This
can cause vibration damage. Resonance can cause difficulties in an aircraft,
particularly when using a vibration mount with an improperly balanced
propeller/spinner wherein the engine is vibrating at one frequency and the
propeller at another.
- Retract servo
- Specifically used for
mechanical retracts. It is a non-proportional servo which only moves 180
degrees. That is to say this servo is either "off" (gear up and fully locked)
or "on" (gear down and fully locked). No ATV, EPA, or AST adjustments can be
made on these servos because they are not proportional. The linkage must be
set up properly to allow this servo to operate at its full range and do its
job -- securing your model's landing gear in a gear-up or gear-down position.
- Retracts
- Short for retractable
landing gear. Wheels and struts that fold up into the airplane to get them out
of the airstream and present less resistance to the airflow.
- Right Thrust
- Right yaw angle of the
engine relative to the centerline of the airplane. Right thrust helps overcome
the normal yaw tendency caused by the torque of the engine.
- Ringed
- An engine which uses a
piston with a piston ring. Compare to ABC or ABN. Best used in dusty
environments, a ringed engine is less susceptible to damage from contaminants
in the fuel/air mixture, but does not provide the higher compression ratio of
the ABC/ABN engines.
- Roll (maneuver)
- The airplane keeps the
nose pointed in one direction while it rolls over on its back and then upright
again.
- Roll Axis
- The airplane axis
controlled by the ailerons. Roll is illustrated by holding the airplane by the
nose and tail. Dropping either wingtip is the roll movement. This is used to
bank or turn the airplane. Many aircraft are not equipped with ailerons and
the Roll and Yaw motions are controlled by the rudder. This is one reason why
most trainer aircraft have a larger amount of dihedral.
- RPM
- Revolutions Per Minute.
How fast something turns. It is both singular and plural. An engine can turn
one RPM, or 10,000 RPM, NEVER 10,000 RPM's.
- Rudder
- The moveable portion of
the vertical tail surface. The rudder controls the airplane around the yaw
axis.
- Rx
- Abbreviation for
receiver.
- Seaplane
- An airplane that has
floats, or pontoons, attached to allow it to land on water.
- Servo
- The radio component which
does the work of moving a control surface.
- Servo Output Arm
- The removable arm or
wheel which bolts to the output shaft of a servo and connects to the pushrod.
- Shot down
- A "hit" that results in a
crash landing. Sometimes caused by radios miles away.
- Simulator
- A computer program which
uses a modified radio transmitter, and a graphic depiction of a model and
flying area. This is used to give model pilots a feel for flying, without the
risk of a crash. The simulator can be used by the newcomer to learn to take
off/hover/forward flight/landings, or by the expert to dial in that new 3D
routine without crashing a very expensive 3D model.
- Slats
- Moveable surfaces on the
leading edge of the wing that help airflow in low-speed flight. They enable
the wing to fly at lower airspeeds than without them by directing the airflow
over the wing and preventing separation of the airflow. Basically, they are
retractable slots. All modern jetliners have slats, which open when landing
flaps are lowered. Some aircraft intended for very short takeoff and landing
have slats that open and close automatically, depending upon airspeed and
angle of attack.
- Slip
- A maneuver where the
airplane's controls are used to make the fuselage fly at an angle to the line
of flight. This causes a tremendous increase in drag, and allows an airplane
without landing flaps to increase its angle of descent without picking up a
lot of speed.
- Slop
- Slop occurs when a
control surfaces movement does not move the servo. Common cause is a worn
linkage point or poor linkage setup.
- Slot
- A specially-shaped slot
in the wing just behind the leading edge. This directs airflow from below to
the top of the wing, and helps low-speed flight by delaying the stall. Because
they are permanently-mounted, they do add drag. See also "Slats"
- Slow Roll
- A very slow version of
the roll.
- Snap Roll
- A type of rolling
maneuver that is very quick and violent. It's basically a spin where the
flight path is in any direction chosen by the pilot. Improper speed control
during a landing approach can also make the model snap over on one wing and
enter a spin. Since it's close to the ground, there's not enough room to
recover, and a crash results.
- Solo
- Your first totally
unassisted flight that results in a controlled landing.
- Span, also
"Wingspan"
- The widest straight-line
distance between the two wingtips.
- Speed Brakes
- Large panels that fold
out of the aircraft structure to provide a lot of extra drag to the air. They
are not part of the wing structure, but are usually mounted on the fuselage.
Military jets most often have speed brakes, which fold out of the fuselage.
Some airliners use spoilers as speed brakes when at altitude.
- Spin
- A maneuver where one wing
is stalled and the other is still flying. This causes the airplane to rotate
around its middle while it descends at a high rate of speed. When it's done on
purpose, it is a precision maneuver, with the pilot trying to get the airplane
to rotate an exact number of turns from entry to exit. When it's done
accidentally, it can easily result in a crash. Many models crash when the
pilot enters an accidental spin too close to the ground. This is caused by
improper speed control during the landing approach.
- Spinner
- The bullet-shaped fairing
on the nose of the airplane around the propeller. This smooths the airflow
around the propeller hub and also makes the airplane look much better.
- Split-S
- Basically a reverse
Immelmann. The airplane rolls onto its back, and then the nose comes down to
finish a 1/2-loop. The direction of flight is changed 180°.
- Spoiler(s)
- Control surfaces on the
wing that destroy lift. They "spoil" it. They are used on sail-planes because
they can steepen the very flat glide of the aircraft, which makes landings
much easier. On full-size aircraft, spoilers are also used to kill lift on
landing to make sure the airplane is firmly on the ground. They also add a lot
of drag to help with aerodynamic braking.
- Stab
- Horizontal stabilizer,
'smaller wing'
- Stabilizer
- A surface which increases
the stability of a model. Most aircraft have two stabilizers, the horizontal
(stab) and vertical (fin), which are mounted on the tail. The stabilizers help
the model overcome the rotational forces caused by the engine.
- Stall
- When the air flowing over
the wing cannot produce enough lift to support the weight of the model, it's
called a "stall". This can happen if the modeler flies too slowly, or if the
wing is at a too-high angle to the incoming airflow. If the wing is at a
too-high angle to the incoming airflow, then it cannot flow over the wing
properly to develop lift.
- Stall Turn
- The maneuver in which the
model is flown to a point at which the main wing is vertical, stalls, then is
turned about the yaw axis to continue in a nose down attitude, then is
returned to horizontal flight.
- Strut
- Basically this is a
supporting member. A wing strut supports the wing, and goes from the fuselage
to the wing. Cabane struts are on biplanes, and support the upper wing over
the fuselage. A landing gear strut is the portion that holds the wheel
assembly to the airplane, and away from the wing or fuselage.
- Sub-Trim
- This is a trim function
on many computer radios, allowing trim function during set-up, and still
allowing the full trim function in flight.
- Tachometer
- An optical sensor
designed specifically to count light impulses through a turning propeller and
read out the engine RPM.
- Taildragger
- The nickname of an
airplane that sits on its tail with the two main wheels in front and a
tailwheel in the rear.
- Tailskid
- On old World War I type
aircraft, or pioneer-type aircraft, there was no tailwheel. A wooden skid was
used to support the tail of the airplane. While this helps slow the airplane
during landing, it is useless as an aid to steering on the ground. The real
aircraft with tailskids had to be maneuvered on the ground by ground crews,
who put the tail on a small cart and towed the airplane where they wanted it.
For small distances, the tail was picked-up by hand and the airplane pushed
into position by the ground crew.
- Tailwheel
- The small wheel at the
tail of the airplane. This is found on the type of airplane that has the two
large wheels in the front, and the small one in the rear. The airplane sits on
its tail.
- TE
- Trailing edge (rear)
- Throttle
- The control that allows
the pilot to change the speed of the engine. In a car, the "gas pedal" is
actually the throttle control for the car.
- Thrust
- The forward force
provided by the airplane's engine. This is the force that drives the airplane
forward.
- Torque
- The force which tends to
cause rotation.
- TR
- Abbreviation for Torque
Roll, a 3D manuever which begins as a hover and the torque of the
engine/propeller rotates the model in a counterclockwise direction without any
aileron (roll) inputs.
- Trainer Airplane
- A model designed to be
inherently stable and fly at low speeds, to give first-time modelers time to
think and react as they learn to fly.
- Trailing Edge (TE)
- The rearmost edge of the
wing or stabilizer.
- Transmitter (Tx)
- The hand-held radio
controller. This is the unit that sends out the commands that you input.
- Tricycle Gear
- The landing gear
arrangement where the airplane has main gear and a nose gear.
- Tx
- Abbreviation for
transmitter.
- Undercamber
- This means that the lower
surface of the wing has a hollow curve when observed from front to back. A
thin wing with a high camber will be undercambered.
- Ventral Fin
- A small vertical surface
on the bottom of the aft fuselage. Usually a long, slim triangle that is
narrow at the front, and widens toward the rear. It usually ends at the rudder
hinge line.
- Washout
- The twist in an airfoil
which causes less angle of attack at the tips than the root. For airplanes,
this increases stability of the model at slow speeds as the wing tips will
stall after the center of the wing, avoiding accidental tip stalls.
- Weathervane
- This describes the
tendency to point into the wind. Stabilizers on a model result in its desire
to weathervane.
- Wheel Pants
- The large fairings used
to streamline the wheels of an aircraft that has non-retracting, or "fixed"
landing gear (so-called because it's "fixed" in place).
- Windsock
- This can be used to
describe a number of devices, all of which give a visual clue to the direction
and speed of wind in a given location.
- Wing
- The main lifting surface
of an airplane.
- Wing Loading
- This is the amount of
weight per square foot that has to be overcome to provide lift. It is normally
expressed in ounces per square foot. This specification can be easily
calculated as follows: If you know the square inches of the wing, simply
divide by 144 to obtain square feet. Divide the total weight (in ounces) of
the airplane by the wing area (in square feet). This information is valuable
when deciding on which airplane to build next. Planes with high wing loading
numbers must fly faster to stay in the air. These are generally "performance"
airplanes. Conversely, planes with lower numbers do not need as much air
flowing around the wing to keep it flying. Trainers are designed to have low
wing loading because slow, efficient flight is desired.
- Wing Root
- The centerline of the
wing, where the left and right wing panels are joined.
- Winglet
- A small vertical surface
at the tips of the wings. They help direct the turbulent airflow that all
wings have at the tips. They makes the wings more efficient.
- Yaw
- The nose-left and
nose-right movement of the airplane. This is controlled by the rudder.
- Yaw Axis
- The airplane axis
controlled by the rudder. Yaw is illustrated by hanging the airplane level by
a wire located at the center of gravity. Left or right movement of the nose is
the Yaw movement.
- Yaw Rate
- The rate of movement
about the vertical axis of a model.
- Z-Bend
- A type of linkage point
using a bend in the control rod which resemble a Z.